Monthly Archives: January 2018

Gamification to improve Blended Learning Outcomes


I spent a semester of grad school in a class about gaming in education. The class was challenging, because of the foreign nature of the content. I have never been one to play games unless I was a part of a social activity. So taking a class that was a game was kind of exciting, an excuse to play under the guise of learning. I would say, “I have to spend time in second life learning to fly a spaceship,” some someone else has to do the dishes. But then the class was over and I went back to real life and cleaning the kitchen.

After I completed my Master’s degree, I stepped away from teaching students and began a new role with many facets, but none of them lent themselves to putting into practice anything I had learning in my gaming class. Most adults, want the hurry up and give me the digest version of what I need to know.

So two years later, I am again teaching a math class. I am in a blended, online platform, and true to high school students, they struggle getting their work done. Most are just procrastinators, but some were rebellious and others had “life stuff” happen.  So we are getting ready for second semester and I think it is time to try something new. Because this is not the only thing I do, I am going to try to add just a few gaming elements to my class and see what I can pass on to fellow faculty members next year. Continue reading Gamification to improve Blended Learning Outcomes