Elements of Games

 

In a time when education is undergoing significant reform, it is important to consider the power of games to motivate and compel the human race.  By studying games we can learn things about learning and perhaps the potential impact on the student achievement. Tom Chatfield presented at the 2010 Ted Talk Global about the effect of games on our brain.  He supported seven elements of  games which engage our brain.

Games have

  1. Measured progress – experience bars
  2. Multiple short and long term aims
  3. Rewards for effort
  4. Rapid feedback
  5. Elements of uncertainty
  6. Ability to create windows  of enhanced engagement
  7. Other people-collaborate together

 

These elements are shown to affect a neuro-transmitter produced by the brain which promotes reward seeking behavior, dopamine.  It can not be ignored that when people are experiencing positive emotions, they are more engaged and more apt to improve learning.

Follow along in my exploration of these and other aspects of games which might change learning, or at least in my classroom.